So begins part 2 of our documentation. Over the past week, we've refined some of the game features and got a lot of stuff working.
Our game concept remains the same - a player vs. player tower defense/strategy type game. Each player will have to defend their own castle against the troops that the other player sends towards them. Each unit will have its own cost, so players must choose wisely whether they want to be on the offense or defense. 4 unit types are available: foot soldiers, tanks, cannons, and walls, each with their own unique attack and defense properties. Cannons, for example, have bonus damage against walls but have low movement speed and attack rates, while foot soldiers attack and move very fast but have very low health, etc.