So here we are, at the final week. Apparently the game was already hard enough, so no zombies or traps. I've added in a laser pointer that directs the player towards the goal, which got changed to a trophy because shiny objects are so much better than a brick factory. I've also tried to squash as many glitches as possible, so hopefully my upcoming presentation goes smoothly.
The robot now can drop signal flares on the ground for a temporary immobile source of light.
To make sure dead ends don't necessarily mean you're dead, I've scattered batteries throughout the maze for a small power recharge. A video of the features of this project is provided, complete with the in-game eerie BGM: