Wednesday, March 16, 2016

CSE165: Final Week of Development

So here we are, at the final week. Apparently the game was already hard enough, so no zombies or traps. I've added in a laser pointer that directs the player towards the goal, which got changed to a trophy because shiny objects are so much better than a brick factory. I've also tried to squash as many glitches as possible, so hopefully my upcoming presentation goes smoothly.
The robot now can drop signal flares on the ground for a temporary immobile source of light.
To make sure dead ends don't necessarily mean you're dead, I've scattered batteries throughout the maze for a small power recharge. A video of the features of this project is provided, complete with the in-game eerie BGM:

Thursday, March 10, 2016

CSE 165 - 2nd week of development

Apparently, it's somewhat difficult to find a low polygon model that still looks nice. At least that's done, and I can properly draw a decent amount of trees.
In any case, so far I've got the basic game elements implemented - the robot will float around the forest, trying to locate and reach a goal. Depending on how hard it is to actually find the goal, I may add a visual indicator at some later point.
The robot is equipped with 2 items - a flashlight, and a light bulb. For the time being, both the robot and its lights have unlimited power. Later on, I may make it so that the lights fade over time, and the robot has to search for batteries. Maybe I can add signal flares as a loot item somewhere on the ground.
There are quite a lot of things I could do, depending on whether I have the time for that. Maybe I can add traps (e.g. land mines), maybe even guns and zombies (although that'd require a lot of thinking due to the limited number of buttons we have).
The robot with its light bulb (point light)


Now it has a flashlight (spot light)

Thursday, March 3, 2016

CSE 165 - Final Project info

Project name: Charge!

Description: You are a robot that somehow got stranded in the forest near the factory where you work. Normally, this wouldn't really be a problem, since you can just find your way back in the morning, but unluckily for you, your owners forgot to charge you the night before. Now your battery is running low, and you have to find your way back to the factory before you're completely drained! Charge through the forest, and charge those batteries!

Developer(s): Hoang Tran

Technical info: The project will be developed using Unity, with the Razer Hydra as the primary input device. Sound effects to be included if time permits.

Workplan:
1st week: Try to get the basic game controls working
2nd week: Create a game level and hopefully have all game elements working
3rd week: Create more levels, then present the project