Thursday, March 10, 2016

CSE 165 - 2nd week of development

Apparently, it's somewhat difficult to find a low polygon model that still looks nice. At least that's done, and I can properly draw a decent amount of trees.
In any case, so far I've got the basic game elements implemented - the robot will float around the forest, trying to locate and reach a goal. Depending on how hard it is to actually find the goal, I may add a visual indicator at some later point.
The robot is equipped with 2 items - a flashlight, and a light bulb. For the time being, both the robot and its lights have unlimited power. Later on, I may make it so that the lights fade over time, and the robot has to search for batteries. Maybe I can add signal flares as a loot item somewhere on the ground.
There are quite a lot of things I could do, depending on whether I have the time for that. Maybe I can add traps (e.g. land mines), maybe even guns and zombies (although that'd require a lot of thinking due to the limited number of buttons we have).
The robot with its light bulb (point light)


Now it has a flashlight (spot light)

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