Project name: Glide
Team name: Freefall
Members:
Members:
- Hoang Tran
- Nonexistent imaginary mascot for emotional support (yes, this is a team of 1)
Blurb
Have you ever thrown a paper airplane and thought to yourself, "Gee, I wonder how long it'll stay airborne?" Well, now you can answer that question yourself, by taking control of your own paper airplane! Gather as many collectibles as possible, and explore as much of the world as you can before you make your crash landing!
Technical features <TBD>
Technical features <TBD>
- [Possible feature] Particle effects: Watch the collectibles burst when you gather them!
- [Possible feature] Glow effect: Clearly you can't attach a heavy flashlight to your paper airplane, so objects will glow in the dark instead!
- [Possible feature] Toon shading
- [Possible feature] Bezier patches: Maybe there'll be an ocean level. Or a tornado. Just maybe.
Workplan <TBD>
- Week 8 - Create basic features of the world, including the paper airplane, randomly spawning collectibles, camera that chases the plane, etc.; and panicking about a Humanities essay that's due
- Week 9 - Implement technical features
- Week 10 - Consider implementing Bezier patches. Maybe add new playable objects, like a balloon, or a leaf.
- Finals week - Review for final exams, and some final testing in preparation for the presentation.
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