In any case, here's a summary of what's been done and will be done:
- Scrapped GLUT in favor of SDL (audio support, yay!)
- Composed 2 background music tracks, with more to come (hopefully)
- Still need to figure out how to blit text onto the game window
- Created some decent looking 3D stars for the airplane to collect to gain points
- Tweak the toon shader so it draws object outlines
- Trying to figure out an efficient way of doing particle effects
- Successfully implemented simple collision detection so the game can determine if the airplane hit a star or not
- Dropped the idea of glow effect. Too hard to figure out the altitude difference between the airplane and stars when the surroundings are dark.
Workplan for the upcoming week:
- Complete homework for other classes ASAP
- Finish tweaking the toon shader in the beginning of the week
- Since a toon shader and collision detection are implemented already, particle effects will have a lower priority
- The ground looks very flat and boring, so maybe bump mapping or displacement mapping will be implemented if there's enough time
- Find a musician and ask for his/her opinion on the background music
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